| Officer Positions |
Availbility |
Description |
| |
Operations Officer |
Closed |
While the day to day operation of a starship may fall solely on the commanding and/or executive officer, installations are much larger and complex and require the oversight of an additional department. The Operations Officer manages the activities of quartermaster personnel and supports the other departments as necessary. |
| |
Flight Control Officer |
Open |
An installation does not have a helm, though
there are typically a number of shuttle pods and other support craft that
still need repair and maintenance. In addition to commanding an
installation's boatswains, the Flight Control Officer, or simply "Flight
Officer", manages the incoming and outgoing air traffic that swarm around
bases, colonies, and the local space lanes. Some Flight Officers report to
a Chief Operations Officer, while larger installations, or installations
with a focus on flight operations, consider Flight Control its own
department with its own chief officer. |
| |
Science Officer |
Open |
The Science officer is one of the most important officers aboard the station, as the Sciences Department is currently the largest contingent of Starfleet, directly tackling Starfleet's goal to "seek out new life and civilizations, to boldly go where no one has gone before." They are the link, the reason. SCI officers conduct everything from planetary scans to the study spatial phenomena and cataloguing the smallest particle to studying various life forms. The Science officer often works with the Medical department for a number of cross-departmental items. |
| |
Communications Officer |
Closed |
One of the main duties of the Comms officer is that of chief linguist on the ship, in charge of programming and updating the universal translator. The communications Officer would be on the bridge about half the time and most command watches. It would be the communications officer's responsibility not only to make sure the crew heard every command, but that all the systems in the ship were communicating with each other, from sensors to the tactical alert klaxons. The Comm officer was also in the command line, simply because the comm officer always had first hand knowledge of exactly what was happening. |
| |
Medical Officer |
Closed |
The Medical Officer is a vital member of the crew as she/he is responsible for maintaining the health and safety of the officers on board the station. Among others the CMO is responsible for treating any injuries or diseases, initiating biohazard protocols, approving the transport to and from the surface in regards to possible communicating diseases or other unknown elements, setting and co-ordinating emergency medical facilities on board in time of battle, training and supervising her medical officers, and undertaking medical research. |
| |
Counselor |
Closed |
The rigors of starship life pose their own mental stresses,
but installations present much more complex stressors and circumstances.
Many attribute this to a starship acting as a familiar return from a variety
of exotic, yet temporary, situations, while an installation forces the
subconscious to alter the fundamental concept of "home" - something many
otherwise apt personnel have trouble accomplishing without help. Thus the
position of Counselor for bases, outposts, and colonies has become a growing
addition to many such Earth Starfleet locales. |
| |
Armory Officer |
Closed |
Armory is responsible for the security of the station and all personnel therein. They man the weapons console, declaring all tactical sensor readings. They arrange any high-level counterintelligence measures to negate possible sabotage or terrorist penetration of the station. During diplomatic missions, they arrange for security escort as well as constant guard. They collaborate with other departments for the security of their personnel and equipment as well as collaborate with Engineering on all maintenance of Security systems. A security element must be present on all Away Missions. |
| |
Engineering Officer |
Closed |
"The Man in the Basement". The Chief Engineer basically keeps the station together, and can be called upon to perform everything from balancing the power distribution net to construction of additional facilities. Though often overlooked, the Chief Engineer should be kept quite busy, especially during conflict. He is also known for problem solving tasks. |
| Enlisted Positions |
Availbility |
Description |
| |
Quartermaster (Enlisted) |
Closed |
The Quartermaster trains and supervises enlisted crewmen, and ensures that all personnel are properly equipped and supplied; establishes procedures and checklists in the proper operation of the station and mission execution. Is also responsible for all supplies prior to a mission. |
| |
Boatswain (Enlisted) |
Closed |
The Boatswain is the enlisted assigned to ship's operations. This includes maintinance as well as piloting all shuttle pods. These are the last of the enlisted pilots in starfleet. |
| |
Exobiologist (Enlisted) |
Closed |
Exobiology includes everything biological, not just intelligent races, but also plant life, animal life and insect life. Assists in all science related matters. In matters specific to life forms, may assist Medical as necessary. Highly skilled and trained before being sent to the fleet. |
| |
Communications Technician (Enlisted) |
Closed |
Obviously this enlisted rate will deal with servicing and maintaining the ships communications equipment and communications buoy and transponders as well as other ship integrated electronics. |
| |
Corpsman (Enlisted) |
Closed |
Is both a paramedic and works to assist the Doctor in other minor procedures. Note that a Nurse is an officer ranked personnel. Sometimes referred to as Practical Nurse Corpsman. Can work closely with the science department. Can fill prescriptions and administer physicals. |
| |
Maser at Arms (Enlisted) |
Closed |
The Master-at-Arms is basically this era's Security crewmen. He will train and supervise others in ships security operations and protocols; maintains duty assignments for all Security personnel; supervises weapons locker access and firearm deployment. Usually deploys on landing parties as the security presence. Trained in zero g combat as well as ship boarding/seizing/repelling operations. |
| |
Damage Control (Enlisted) |
Closed |
Controls Fires and repairs damage, does general maintenance when required. Trained in zero g fire fighting, first aid, and basic engineering skills. One of the largest contingents of the crew. |